#pragma once

#include "entity/model.h"

struct rendernode_t;
struct gameentity_t:model_t
{
	DECLARE_ENTITY;

	gameentity_t();
	~gameentity_t();
	void onload();
	void init();
	void update();
	void render();
	void exit();

	//props
	float3 posscale;
	float zoffset;

};

